![]() Rolston gave the game a very positive review, stating "I'm a total fan of Gadget." In 1996, Billboard described the game as a sleeper success and noted that it had attracted a cult following in America, leading to the re-release of earlier Shono titles Alice: An Interactive Museum and L-Zone. ![]() The game was reviewed in 1994 in Dragon #212 by Ken Rolston in the "Eye of the Monitor" column. On March 23, 2011, a remastered version of Gadget: Past as Future was released for iOS by NTT Resonant Inc. A special edition of the game, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console. The game was originally released on 1 CD in 1993 by Synergy Interactive, based in Tokyo, Japan. The player must engage in scripted conversations with various individuals, each of whom reveals pieces of information that advance the protagonist in his quest. From this point on all the events of the story take place on trains or at the various stations (which include the national science institute) along the nation's main rail line. ![]() The protagonist then moves to the central railway station. In the lobby, the government's intelligence chief briefs the protagonist on his mission. After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia. He begins his quest in a third-floor room of a luxury hotel (which is in fact the headquarters of the government's intelligence arm). The protagonist is a government agent tasked with discovering the whereabouts of a missing scientist named Horselover Frost. The game's plot takes place in an unspecified (albeit vaguely Eastern European) nation headed by the dictator Orlovsky. Screenshot from shortly after the start of the game.
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